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I'm new to node.js and sockets but I'm working on putting together a matchmaking service for my multiplayer game. When implementing my solution...
That sounds awesome! You're very helpful and informative. Whelp, now it's time for me to go purchase the project. :)
Thank you! I'm looking for the ability to have cards trigger off of each other, but I think I can build upon your examples to achieve my goal....
Not necessarily like Magic: The Gathering, my goal isn't to have the player responding to opponents actions. My goal is to create cards with...
Hi @Spelltwine-Games, I'm really excited about getting this project. Quick question though, do you have logic to resolve multiple cards? Something...
Please correct me if I'm misunderstanding Unity Networking. When using the Unity Network objects, there is a host with a local client. The local...
I'm building a simple multiplayer card game. When a user plays a card the other player should see this action as well. I'm using a Node.js server...
Sorry about that N1warhead, I updated my response. So theoretically I should be able to host and deploy a game with my own authoritative server...
Thanks! It sounds like if I build a WebGL project nothing would prevent me from using another payment provider. Thanks! You saved me valuable...
Thank you so much for the reply! I think I'll need to continue my research on understanding the server portion of Unity. I need to figure out how...
I'm building a turn based trading card game and I'm trying to understand the Unity3d model. If anyone could help me answer these questions it...