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Makes sense, but in our case I made a full repro project which was a completely empty project and downgrading the Unity version fixes it for us....
I mean to say if you select an object in the "Hierarchy" if that selected object is within the scene that is unloading then you won't get the...
I've submitted the bug report, incident number: IN-72236 I will follow up if it gets confirmed, but considering the repro case in the test project...
Confirmed still bugged in 2022.3.22f1 I'll get a bug reported sometime today, but at least the workaround isn't too bad (unselect everything).
Here's a deep profile on it one is with an object selected and one without an object selected in the scene.
@ClosingTime @MelvMay we are investigating a similar bug/issue in Unity 2022.3.21f1 where if you have an object selected in the scene/hierarchy,...
I don't know if it is still relevant to provide more information, but we are also seeing this issue on Unity 2022.3 LTS (10f/14f1/15f)....
IN-62632 is the incident report.
You need Android SDK Platform 33 which isn't installed by default. Normally it updates it by default, but sometimes it fails like for example if...
Seen this one too, glad there's at least a workaround. Here's the link for following the progress:...
@Tautvydas-Zilys we've managed to figure it out finally. One of our preprocessor steps was setting the stripping level to Disabled. I guess...
Here's the proper log with failure. You can find this log in there: Build Finished, Result: Failure.
Hmm the failure is from the UWPPostProcessor trigger so it would make sense if it succeeds in some sense but maybe I attached the wrong log part.
Alright I'm back and at least I've managed to get the build working on 2022. The main thing is that our scripted build pipeline seems to throw...
It turned out it didn't work in the end after all on the other PC. The mscorlib.dll is present in several editor folders but I'll get the logs...
Someone managed to build it on the latest editor on our team so we will do a what's different and let you know. If it is still being weird I'll...
Hi, We've recently upgraded our older projects from Unity 2021.3 to Unity 2022.3.14f1 and it works perfectly well except for Windows Store which...
I've submitted an incident report: IN-61934 it's possible that it will be deemed not critical enough to save 10-15 milliseconds in the majority of...
So basically it's deceptive as most of the code is indeed running async, but Unity wrote code that does I/O on the main thread such as...
Hi Martin, Thanks for the reply, the article did help me understand async and await in way more detail then I needed to before and still the...