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I'm trying to sample lighting data that is baked into an Adaptive Probe Volume, to approximate brightness at a position to feed into an unlit...
Hi thanks for the reply, As I'm getting an arbitrary point, not a point on an object in the scene which will have a corresponding z-buffer depth,...
A bit more info: • The X & Y NDC values seem to be correct as it's returning a position along the correct 'direction' from the camera position....
I have some C# code I'm trying to convert to HLSL for use within a compute shader, I had successfully been using Camera.ScreenToWorldPoint to...
I'm trying to add a predefined torque to a revolute joint. I've tried a few different methods in a very basic test scenario, however haven't had...
This appears to be just a limitation of the physics calculations. Increasing the solver iterations improves the situation to a degree that is...
In my setup, the angular velocity readings of rigidbodies and articulation bodies are significantly inaccurate in certain situations. I suspect...
Thank you so much
EDIT: TURNS OUT MAT PROPERTY BLOCKS ARE A THING, MANAGED TO GET IT WOKRING! So my ultimate goal is to have a LOT of grass, that sways in the...