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This was the solution for me :)
Actually the error says: FAIL. Not initialized, so initialize did not succedded It's working on Android / Google Play, by the way. We can't...
I'm asking this question here because it seems Apple related and not Unity3D related: https://forums.developer.apple.com/message/390309 However,...
Your are right. I pointed the solution, but I better point the problem: https://github.com/googlevr/gvr-unity-sdk/issues/606 (the workaround is...
It seems a bug of Cardboard-Unity and a workaround is here: https://github.com/googlevr/gvr-unity-sdk/issues/778
Same problem here (on Xiaomi 4A). Did you find a solution? :/
Config tab -> [+] Show Signing Credentials -> Edit Signing Credentials -> Choose iOS Credentials (combobox) -> Add New provisioning credentials
Rebooting the phone solved the problem! Thanks :) May I do something else to help you to fix the bug?
Solved in that post!
I'm in the same step (https://forum.unity3d.com/threads/this-device-was-signed-for-the-app-store-and-connot-be-installed.425502/). Did you find a...
Thank you!!! I think that solution works because the problem has changed :D Now, right after clicking on Detect device, the iPhone redirects to...
Hey! Could you explain it more? Before I generated all the files requested in Unity Cloud, the destination device was added to...
I believe the solution to the second issue could be related to the following function: Stop(GameObject target, bool includechildren) Stop and...
The following code is NOT working: ExecuteMe(){ ChangeGameObjectTextMeshAlphaColor(0f); iTween.FadeTo(gameObject, iTween.Hash ("alpha", 1f,...