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[MEDIA] Hi there! To learn how to finish a full game for mobile VR, I've just released Speed Surfer. It's a rather simple game, nothing fancy,...
@alfa1993 I'm not sure which part of the code you're referring to, since Vector2 is only being used for UV coords. My guess is that you're looking...
@PeteMichaud Yeah you're right, GetPoint() and GetTangent() will return the point along the curve, and 't' represents the progress along it. This...
@Don-Frag @Rama_IEE You're right, the UV part was incomplete, I've updated the script in the post above to apply the V across the track. The U...
Hi, I was using the VR mode successfully in Unity 5.3.5 till last night. The headtracking, detection and rendering all worked fine. After...
I'm on a Mac, but have been using Unity 5.3.5 (and now 5.4.1) successfully with a DK1. I've fixed my Oculus runtime at 0.5.0.1. No plugins, I've...
I ran into the same problem after watching his talk. Here's a working implementation (including ExtrudeShape) that was written by piecing together...