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I have a question regarding this... So if I have two NativeArrays pointing to the same memory allocation, do I have to dispose them both? For...
Hi, I have an EditorToolContext that is not specific to a certain Type, so it has to be global. It is kind of insignificant though and I don't...
You are talking about adding a 3rd or more options to the dropdown besides "Center"/"Pivot" and "Global"/"Local"? I guess you'd have to find out...
I am not using this in a game/play mode. I am building an Editor tool. So that's why I don't have a GameObject and now need to create an empty one...
I put my routine in the Update function of a MonoBehaviour and now it works smoothly. Thanks for clearing that up. Although I find it quite ironic...
Hey, thanks for replying. I am caching the params now, but I should have included that I WAS only calling the function during Repaint events like...
Hi, I am rendering a lot of meshes in the editor environment (not runtime) with Graphics.RenderMesh in the SceneView.duringSceneGui callback. So...
Well, how and what are you binding it to? Is the error list a field in the inspected object? Personally, I'd try to bind to a Listview.
It's not that weird, the only problem in the initial case was the TrackPropertyValue callback not registering the change to the tracked field in...
The ScriptingReference page for OnOpenAssetAttribute has been removed from the documentation in versions higher than 2020.3. Is there a reason for...
I would try listening for TransitionEndEvent and setting display there.
The documentation and the forum are good resources, its just about finding the right page and apply it to your specific usecase, and then it's...
I think the display property can't be animated.
This seems to be a weird quirk of the TrackPropertyValue method, in the documentation up to version 2021.1 it says it tracks changes every frame....
This should be the functionality you're looking for: [Serializable] public class Modifier { public float modValue; public float...
You don't have to call BindProperty on every single field, it suffices to set the bindingPath like so: baseValueField.bindingPath = "baseValue";...
SearchService.ShowObjectPicker is available now in versions 2021.3 or higher but it felt like an overkill in my usecase and I specifically wanted...
That seemed to do the trick, unless now instead my own custom namespace that I want to use in the same file isn't found anymore (throwing the same...
Hi there, I wanted to use Unity's Settings Manager Package: https://docs.unity3d.com/Packages/com.unity.settings-manager@2.0/manual/index.html...