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Hi @reuno, ¿is it possible to come back to a previous version of the asset? I haven't a copy and I want the previous version of the v3 Corgi...
I had the same problem. It took me various headackes till I found what was going on. It's because of the way to Flip the character. With the old...
xD I wasn't logged in, and I couldn't see it, sorry. Thanks.
@reuno Which e-mail? =S
Yes, if you change BoxCollider to EdgeCollider it happens. (I better record it and show to you) I'm using the last version.
Hi, I've always had this problem, and I was looking for a solution and seems that it's a Unity common problem, but maybe you have the solution....
Ok I see it in the Input Manager, thanks! I was trying to don't change the CrossPlatform asset but.. if it's better I'll do it.
Hi reuno, it's been a while since I updated the asset, and I can't find the Mobile Input option which it was so usefull to me, is it no longer...
Jajajaja @reuno how bad! xD Thanks for the app!! min v4.4 Android =(
@maltadirk : Thanks @JAMiller for the solution =)
True.. i thought it, but i'm trying to implementing it myself (because my ground is more clear) and i'm having problems TT
Hi @reuno. First, the new version seems to be awesome. I was wondering if you have in your mind implement a shadow for the character? Would be great!
JAMiller Thanks!! It works!!
Hi, i just bought the asset, but when i import it, the materials of the terrain don't work, i have these errors: [IMG]
I have it too with the v5.1.1f1 =S
I have again the problem with the moving platforms, that when you are going down the character doesn't stay in the platform, he stays in the air,...
I really don't know why people have problems with that, i'm using mobile controls, i've changed them easily and they work perfectly xD All you...
@dannydaboy1984- look at the image that i uploaded to you =)
Yes! Look at the Dude gameobject on the Hierarchy, do you see the DialogueZone component? Go there, and in the DialogueZone script are the texts...
@dannydaboy1984 - you need to modify the messages in the Zone Dialog component of the GameObject that have it. For example: the Dude prefab have a...