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this shows that the guys behind unity never made a game ...
the guy who made SSAO as a render feature must have some brain damage or something ...
i think they abandoned the unity version ...
im getting a memory leak with the particle system. create a standard urp scene , create a particle system , change the particle startsize you can...
you cant use this with the new URP , its not a Unity Version problem , its the URP source thats is loading the shader directly from the GUID...
i just gave up
just give up , unity is too busy trying to become unreal engine to give a S**** about terrain shaders .
almost one year with this problem and nothing ... modifying UniversalRenderPipelineEditorResources worked for a while but the new URP update made...
I know this is not the right place , but there is no plan to add shadow mask to URP?
thank you ! i will try it
when i install it i get this error " Assets/SC Post Effects/Effects/Fog/Fog.cs(265,79): error CS1061: Type...
im trying to download the 2017.4 version of the asset , but the asset store always download the 2018.1 version. there's is a way to fix this ? im...
lol! i solved my problem , thank you very much!
so if it hit anything the whole system break?
from a simple test scene looks like the problem its gone , Thank you!. can you explain me what was causing this problem?
im having this problem with nintendo switch only
when my camera with the cinemachine collider component hit a wall , my character with character controller stop colliding with the world and fall...
for those who are using a older version of unity but are having a problem with cinemachine. what are we suppose to do?
can we use it with half resolution ?
looks like Unity get the first OnRenderImage with this attribute and render the scene camera with it. you can try it with any other post effect...