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First you need to create a reference to your text object. Then you need an int or a float variable which will hold your number. Then within...
Oh yeah good shout. I bashed it together to show an example and messed that bit up. Thanks for the heads up though :)
Cool . Just wanted to check. I'm newish to c#. In my day job I use sql a lot so im used to directly querying things. Wanted to make sure I...
You could use a bool when doing ontriggerenter. So when player goes into that area it sets the value teleportRegion to true. Then when you...
It's basically saying it either can't find the Path gameobjext or a gameobjext doesn't exist as a child of Path. In the scene hierarchy do you...
Hi guys, hoping someone can help me with my logic on a piece of script im working on. Im currently setting up a small app for myself to track what...
Thanks this isn't what was trying originally. Turns out I needed to drop the .txt off the end and switch to stringreader. Using what I used above...
OMG thanks you so much. The .txt at the end was causing the issue. Fixed all my problems. Thanks so much.
HI Everyone hoping you can help with a problem ive been banging my head against. Basically i have a tab delimited text file with a bunch of...
I would use a bool instead. So when mouse button is clicked you set the bool variable slowtime , or whatever you want to call it, to either true...
Yeah they would all differ. Ok that's cool So pretty much what I said above. Thanks dude, just wanted to check I wasn't doing it a long way and...
That's where I'm getting a bit lost. If I had a loop where would I put all my variable details to feed into the loop?
hi everyone, Was hoping to see if there was a slicker way to do this or if the way I'm proposing below is the way to do it. Basically I have a...
Do you get a pop up also along the lines of android device not found? I get this a lot since upgrading my phone to a Samsung s8. Usually if I...
As Kiwasi said above. Generally I animate my models in maya. So I will have my walking, running and jumping all on one time line. Importing that...
UPDATE After a little more digging found out you cant easily use dont destroy on load on an object which has public editor references to other...
[solved] HI guys after some playing around i seem to have fixed the issue. For anyone encoutering this in the future, i altered the 'dead' setting...
Oh right. My confusion seems to be when to use deltatime then. I currently have the player and background scrolling tot he right at the same...
So just to clarify, i should only really be using Time.deltatime within Fixed update? This would keep the "timing" of things consistent regardless...
Took the time.deltatime part out but still getting the same result where the speed of movemoment slows when i pull the power out to the laptop....