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I am experiencing a significant performance drop when using Vulkan in comparison to OpenGL in my Unity project. The setup involves a GPU-bound...
Thank you for your help. I have enabled necessary Vulkan configurations in Oculus XR Plugin, such as Optimize buffer Discards, Symmetric...
Thank you. I've managed to improve fps to ~88 on a 90Hz display by implementing two key changes: 1. Switching from Vulkan to OpenGL. 2. Adjusting...
Part 1: OVR Plugin Issue I tried updating OVRPlugin from 1.85.0 to 1.89.0 and also Meta XR Core SDK; both resulted in a performance drop from...
Greetings Unity Community, I'm facing an intriguing issue while developing for Meta Quest 3 using the Oculus XR Plugin and XR Plugin Management....
Description I'm facing a problem with Unity ML Agents. I've got 10 different positive solutions out of 200, all giving the same +1 reward, and...
I need to train the ML Agents to create a dependency between discrete actions. Consider this example.. int sum = da0 + 5; int da1 =...
I'm currently working on a VR fitness game on Quest 2 and would like to implement a feature that calculates calories burned during gameplay. I'm...
I'm encountering a visibility issue with the TouchScreenKeyboard while working on my Android device, Meta Quest 2. Here's the problem I'm facing:...
It is working perfectly fine with 2022.2.21 and Unity Transport 2.0.1
So as far as the Android logs are concerned, there were no non-conforming logs, just regular Debug logs. I can share my macOS from...
So I updated to 2.0.1 I am not getting the earlier errors, “Not Found: join code not found” and "failed to connect to server" But sometimes,...
Exactly, that’s why I kept it back at 500. Unity editor 2022.2.19f1 NGO 1.4.0 Unity transport 1.3.4 Relay 1.0.5
So it is working fine with UDP. With DTLS, I do everything immediately in this order. Create Allocation on the host -> immediately start the...
I am encountering a strange issue where my Unity Network Manager client and host are starting properly, and a relay is created. However, the...
Did you find a solution to this? Even I am facing this issue.
This worked for me. Thank you
Is it still the case? Can't we load a scene only on selected clients.
Thank you so much, this worked for me. I started getting these errors because I changed XR Plug-in Management provider from Oculus -> OpenXR ->...
Thank you I changed LOD values and it worked.