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I love you
Would appreciate that! I've got some large bushes that need to be rendering behind my transparent effects :)
It seems like Nature Renderer is overriding the render queue in my painted Details, setting it to ~2500 Is there any way to not have it set this?
Did either of you solve this?
Having same issue, did you find a solution?
I just upgraded Nature Renderer from sub 1.3 version, for additional performance improvements, and where I was using 'custom provided' light...
Hi, This call is new to me, and seems like it would work for a different scenario. Unfortunately, ConditionsMet() doesn't return a bool, even...
Hey, I think you helped me out with this Coroutine/Enumerator question before. This one is a bit different. So, _conditionals.ConditionsMet();...
Hi all, I've done this before with a Coroutine, using yield return null statements like stepping through an algorithm, but now I have a new...
I think my biggest issue is, when you call OVRManager.fixedFoveatedRenderingSupported it says 'True' on both devices. So, although it's supported,...
It seems that my old one is 128 GB and new one is 64 GB? Why would that make a difference?
I'm using Unity to build games for the Quest. I've been using FFR for the longest time on the single Quest device I was developing for. I've just...
Awesome thanks Joe, I think I'll look into Analytics, great link!
Hello, I am an experienced game dev, but not experienced in saving player data. What I would like to do is take some basic metrics like Time...
Gotcha, well it'll save me a little hassle I suppose. Thanks for the info
That's really useful! Thanks for spelling that out. I guess I just don't like typing StartCoroutine when I can just call the Coroutine like a...
When I say 'nesting Coroutines' I'm referring to code lordofduck posted, which is a coroutine inside a coroutine. StartCoroutine isn't being...
With an iterator, are you saying I could have 10 lines of code (10 steps in an algorithm), but want to call them each at a certain time, I can...
Interesting, so if I'm nesting CoRoutines, I don't have to say 'StartCoroutine' if I'm inside a Coroutine?
Title. I've seen it before, but never used it. Is there a reason it compiles? private void Start() { StoppedCheckRoutine(); }...