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I'd love an official answer from Unity too. My experience is that it is actively harmful to check link.xml in, as it seems to change when the...
I'm looking for this too. What is possible is to set NSPrefersDisplaySafeAreaCompatibilityMode to false in the Info.plist of the generated Xcode...
Sorry, there's no way to link to Radar defects publicly (unless they happen to be in openradar, of course). All I can even see in the related...
Just an update: my defect with Apple has been marked as a duplicate of Radar #10400585 with status "Open". I'll comment here when the original...
OK, I've retested with MacOS 10.8.2 (and Unity 3.5.6f4) and the problem still occurs. I used the standard asset "JoystickThumb.psd" as the...
I filed a Radar bug with Apple back in July (#11875836) but this is still marked as "Open" with no response. I went to the extent of reproducing...
That's a good idea, which I haven't tried yet. I might give it a go tonight, but there's quite a long turnaround time to put the machine back to...
Hi all, I've been tracking down a bug in the mountain lion GM which can cause coreservicesd to crash badly (with various flow on effects which...
Yep. I had the same problem, and rebooting the phone fixed it.
Thanks for these thoughts -- it sounds like I'm doing this the normal way then, but I'll check with Unity support once I have the final text to...
Is there a sanctioned way to customize the Unity Player about box for standalone games? From the perspective of the user, the software running is...
Sigh. My thread gets bumped by 3 years, and I still haven't worked on this problem (admittedly, I've only recently returned to working with...
No -- I tried OnGUI. But that's called per-frame in Unity too, so it does get called once targetFrameRate == 0. This isn't a big deal, I just...
Hmmm. I'm not sure this is impossible -- I'm pausing everything, I just want to awake on an event. It may be simpler to phrase the question: "what...
I've got a similar need -- Application.TargetFrameRate = 0 works great, but because update no longer gets called, I can't wake up from my slumber....
I'm seeing the same bug intermittently when working on my own code. Once in a while (it's happened twice in the past few days) the Unity project...
Thanks -- but I get why infinite loops are a bad idea. Fix the bug isn't the problem, but in the odd case this kind of thing happens, it would be...
Occasionally I have a bug in the script I'm working on that causes it to hang (eg, waiting indefinitely for a network read in a non co-routine...
Thanks, there's some good thoughts in that thread! That said, terrain is a little different, because all the properties aren't accessible to...
My game dynamically updates splatmaps associated with a terrain, but I've found these changes are permanently saved back to the texture. While...