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Xerfrost that is a fantastic option! Or better yet, not use unity at all! Every day you run your head against the wall using this engine.
2011 and now 2018..come one Unity, give us the features we really need. We don't need to be able to deploy to a billion devices, we need fine...
Think it will come within a year at max. Unity cannot afford to avoid such massive gains in performance. As I understand it, the new physics...
Hello Just wanted to know, will upcoming versions of PM support the new ECS system and the new physics system as well? I have a feeling that...
Hello I have a skeleton and some animations that I export from Blender, and it works. Problem is, that if an animation only affects ex. left arm...
As far as I know, it's .NET 3.5
Did you try plugins Playmaker or Behavior tree ?
I didn't know that Boo was still supported, but I'm glad it is. I prefer functional languages with nice syntax so I don't want to go back to...
Hello all. I'm looking for a way to read the current rotation around a ConfigurableJoints axis. I was hoping that there would be a...
Ok thank you. Perhaps, for the future, the user could select joint types as well ?
Hello Any reason why it is using characterjoints ? I'm mainly interested in configurable joint and jointhinges because I need to use motors.
Does this means there's a new version for download ?
I'm embarrassed to say this..but reason why the joints were so unstable was because of a bug in my own code :oops: you can disregard my post.
But what are the best settings ? I've tried everything I can think of.
I can confirm this. I've been working with PhysX several years and have never encountered anything like this. Ragdoll with joints are useless...