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This exact solution did not worked for me, because for some odd reason the json solutions that I tried (Unity's one and DOTNet) did not parsed...
Is there a way to get the build number on compile time? I'm thinking in showing on internal builds to differentiate them
No, I'm not. I had also opened an ticket and someone from there apparently fixed. Thank you!
The problem is, from version 3.0 (maybe older, but older than that the site breaks) to the most recent version 4.6.0, Product.receipt is a string....
I'm not really happy with the state that this service is, and I need to talk a little bit about it. I'm sorry if this ends up any mean, I'm really...
It was this thread, basically I need to have the IAP published with an app update in iOS to have a valid receipt
OK, I've found the answer in the IAP forum. Thanks!
This code helps a lot, but when I'm testing on native, the payload is a empty string. Is this because I'm on sandbox mode, or is it for some other...
Some prints from the editor. The JSON printed before the error is what receipt have. The behavior on the native app is the same, showing the...
My code goes along those lines public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args) { [...] var...
None of my builds that targets Android are working, they are in "Waiting for available build agent" forever, they wait until they hang themselves....
The problem: * The user opens a ticket saying something is wrong * Support goes into the Unity Dashboard, finds what is wrong, and fixes. * How to...
I'm making a support tool, and it would be nice for the support to login into the user's account to see if everything is fine, so if I have the...
So, I was able to fix it. The solution? Update Unity version ¯\_(ツ)_/¯ On cloudbuild the build that was sent to google play were the only one set...
I think that I gave too little details. This is an error that occurs when I'm downloading Adreessables through CCD. The download percentage goes...
I'm facing this problem but only with google play builds. APK and IPA builds are fine, TestFlight and App Store builds are fine, but Google Play...
Wow, I've just searched for that. Yeah, put one more voice to the crowd!
It's the other way around, I want to know if the user is playing with no sound to ask them to turn it on, because they will miss a crucial information
When I'm using UnityEngine.AudioSettings.Mobile.muteState to know if the device is muted, its returning true on some android devices when the...
I'm also facing similar issues, but with the web interface, if I drag and drop items, they will fail to upload, and I've tried create a new...