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I've figured it out. Square edges, like the one on the left, can result in the look ahead hitting the polynav on the outside of the door. This...
Hey @nuverian. I have noticed that some of the NPCs are seemingly hitting the navmesh when they try to round a corner and are getting stuck. It...
I've figured out how to do this. I added a float called TurningSpeed in to the PolyNavAgent script. In the script, search for "//seeking a...
Have you adjusted the slowing distance and deceleration? They can have an effect on the final stopping location.
I use a stopping of 0.0005 and they stop right on the mark. I've found that when you use such a small number that you really need to pay...
Hello Nuverian. I received an email stating that PolyNav has been updated. Could you please advise which scripts have been updated? That way I...
So there's no way to do it? That's a shame. i thought Unity would be able to manage that somehow.
Hello all. In my game I have a script on each level that generates a location for my enemies to pathfind to. The function in every script has...
Nobody has any idea about this?
Hello all. In the game I'm making the enemies are able to use various buffs, such as healing pulses, on themselves and any other enemies that...
Excellent! Thank you very much for your help!
At the moment I'm testing the above code without any of the enemies being destroyed. When the error happens there are the same number of enemies...
Nobody knows how to fix this at all? :(
Hello all. I am making a 2D top down game where the player can set off bombs that transmit a virus to all robots that it has line of sight to....
Wow, it's quiet on the forums for help today!!
Oh, if I add this code between lines 21 and 22 it does draw debug lines to all robots in contact with the CircleCollider2D....
Hello all. The game I'm making has mines in it. In order to set them off, a robot must be within range of it (in contact with the Trigger Circle...
UPDATE Sorry, it turns out the difference was due to me running the Windows version at "Fastest" graphics quality.
Hello all. I'm making a game on Mac and I have just tried it out on Windows for the first time and found one aspect to behave VERY differently...
Just tried it. Thank you so very much! Everything I was trying was so very much more complicated than that!