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Yep, that was it! Thanks for the quick help!
Also, does Cluster Display support the playback of videos in sync?
Thanks for the reply! I haven't tested so far, whether it works with the old versions, I was just surprised because the Cluster Display Docs...
Hello all, I unfortunately struggle to get Unity Cluster Display, specifically MissionControl, to run. The only noticeable error so far is...
Did anyone succeed in adding Cluster Display via git url? I'm unable to do so. Unable to add package [com.unity.cluster-display]: Package...
Hello all, I'm currently trying to write a custom VFXBlock that iterates over a small graphics buffer to calculate a particles attraction to...
Thanks for the answer, but unfortunately, that does not work either. It works when having the transform local scale of the vfx at (1,1,1), but as...
I'm currently struggling to implement a simple attractor logic when my VFX graph is placed in a rotated and scaled scene. The screenshots should...
Has anyone ever successfully tried this with HDRP? Curious because I wanted to use it, but it does not work form me :/
Hello, and first all of thank you for the amazing spline package. However, I stumbled upon an issue with the UVs if I extrude the spline. I would...
Hello all, my company is currently starting a project in which we want to do some projection mapping onto deformable or moving meshes that are...
That did something! It definitely improved things, but it still does not feel 100% smooth.. https://nc.artcom.de/index.php/s/Z6dz7JJzLSXxjmX...
Hey everyone! Sounds like a stupid question but I'm sitting on this one for hours. Consider this *very* basic vfx, which slowly moves a bunch of...
Hey @andyb-unity, thanks for providing us with the roadmap! Do you have any info on when we can use simultaneous face and world tracking on the...
can you elaborate on that? Where is the tonemapping happening? There is no volume in the scene that would control that EDIT: Found it in the HDRP...
Yes, but there is nothing active in the scene that should affect the UI if you look at the top image. What am I missing?
Update: it has to do with the Volume Mask settings of the camera component. If I exclude the default layer from the Volume Mask, then it renders...
Oh, sorry, I wanted to attach images and totally forgot about that ;) I edited the original post
Consider the following example scene where there is no light, no Volume or else. The only object is twice the exact same canvas with a white...
Hey, this is definitely something that I can do. Right now, the VFX for leaves and the VFX for ivys are separate and I can control both where...