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I can see the mentioned issue also in XR Interaction Toolkit v2.5.2.
I'm facing the same issue. Problem: I'd like to automatically load prefab of detected controller. In my case it's Oculus Quest 2. Oculus 1...
Isn't best practice to unregister the event like this in onDisable? public class Player : MonoBehaviour { private InputMaster _controls;...
Does the ItemGrab implement IGrabable interface and does the grabable item contain trigger collider? Should have since there is requiredComponent...
This will display the FPS in UI.Text updated once per second. Tweak the HudRefreshRate to refresh the FPS text in a different rate: using...
Not Unity website's fault. Disable Metamask plugin if you have it installed.
In my case the workaround was I drag & dropped the prefab to project hierarchy, edited the prefab instance in there and then applied the changes...
Setting eventData.selectedObject to null in any handler method (e.g. IPointerUpHandler.OnPointerUp) will unselect the object and the...
I was able to fix the issue by moving the prefab to the hierarchy temporarily, setting the reference in the hierarchy and applying the prefab...
Really awesome help, hpjohn! I can finally say I now understand Quaternions better. The script is really helpful to understand the rotation...
Looks pretty good, I'll modify it to angle axis to avoid gimbal lock but I think you directed me to the right track. Thank you! Edit: Ok, doesn't...
Right, I might certainly use this approach, it would work fine but you know I'd like to use the quaternions comparison merhod, just don't know how...
Hi guys, I'm trying to solve solution very similar to IQ Fit board game. I have 3 dimensional bool array / matrix which represent an orientation...
@Daemonhahn This is exactly what I came with after thinking deeper about the problem. Yes it's necessary to separate the grid from the items /...
Hi guys, I'm trying to figure out the best approach (high level - just the rough logic behind, no code needed) for handling inventory allowing...
Thanks Ettrig! You were right. I was finally able to reproduce it. How to reproduce it in the demo scene: 1. set navMeshSampleDistance to 0.1f...
Hi guys, first of all thanks for this great tutorial! I really appreciate you presented us with the interactables, interaction and all the related...
Get standard assests, there is a basic car controller. I think it's well documented and you'll understand it with some effort. You know it's not...
Ok I understand. I remember times when I had the same problem. I used to have pretty hard times to understand any youtube tutorial or at least I...
If HireCard is class (I believe so), then card is instance of class so it must be passed by reference. Only value types (struct, int, float and...