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To be clear, I figured I'd do the following: 1: Animation human character in Blender with a bunch of animations. Punching, eating, gesturing,...
Thanks!
https://imgur.com/a/C1M0v5H I've tilted my sprites so they will appear to face the camera better. This however causes them to end up sticking...
I mean, writing a script could certainly solve it, but that seems like working against Unity (creating a hack) rather than using their intended...
I've made an idle animation of a character swinging their arms. Since the lower arm would lag after the upper arm, and the hand in turn lags after...
Still haven't been able to sort this out. Anyone have ideas?
I can of course add all the stuff I wanted to draw within the mask to the "Default Layer Mask", but that has other issues, since I'm now no longer...
Stencil doesn't seem to work on most materials. I've set up a basic mask within which I'm expecting the world to be visible (border of mask...
I figured out a solution to A (Hiding above floors). Simply use the LWRP 1-bit alpha to cut them out when they are above a certain value. The...
[ATTACH] Here is an image showing roughly what I'm trying to do: I want to hide the floor above (crossed out with red). I want to show areas in...
I've got two rendering issues I'm trying to solve for the top-down 3d-game I'm making. A) I have buildings with multiple floors (like The Sims,...
I tried both. I'll give it another try though. Should I ever change the reference reference ids? (Vector1_71B9E5F1, f.ex.). I did try changing...
I ended up writing a shader that handles light in a custom way, but knowing how to make local packages will probably be useful at some point later...
I'm trying to figure out how to get global variables to work within URP. I've tried setting a variable in the Shader Graph and then setting the...
How exactly do I create a local copy? Simply making a backup of the package's folder and then uninstalling the Unity one and adding the folder...
Here is another issue of the same thing, with a placeholder texture on the wall/floor, zoomed out, and with an even more intense light. Intensity...
I'm having some issues with point lights in my project. My end goal is to have a level mostly lit by torches and other point-light-type sources....
That wouldn't be recursive though, or am I misunderstanding you?
Perfect! Yeah, writing a goal-planner shouldn't be difficult, but that wasn't really the point. The point is to have a dynamic tree. A (very)...
What if, say, the AI, when searching for food comes across a locked house. In that case you'd want to append the...