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Hello, is there a way to create a Timeline Director with a script? I mean the actual Timeline asset that is created with 'Create/Timeline' from...
Found solution. Check this forum: https://forum.unity.com/threads/any-code-samples-for-how-to-use-ilayerable.745751/
Hello, Is there a way to add track layer with a script? I added ILayerable interface to the Track script and was able to add a layer by...
Hello, Can I get help with drawing/writing on the Timeline's curve view, please? I want to write a small note on keyframes within the curve view...
Found an ILayerable interface that allows Timeline tracks to be layered. Somewhat close to what I was looking for. However, I can't find an api...
Found solution. ClipEditor:drawBackground() - created waveform texture from audio file and applied it with EditorGUI:drawTextureTransparent()
Hello, Is there a way to implement custom control track? I was hoping to build a custom control track that can be prepopulated with sub-timeline.
Hello, Is there a way to draw an audio wave to the custom clip? Unity's built-in audio clip shows these graphs as a default and I was hoping to...
Found solution. Adding DisplayName attribute to the clip class solved the issue.
I would like to organize 'Add Clip' options when right-clicking on the track. Right-clicking will reveal every custom clip available to the track,...
Thank you :)
Hello, is there any plans for tools such as GraphToolsPackage being available during runtime and have it be visible when the game is playing? I am...
Hello, I was wondering if there is a plan to make experimental UI toolkits available during the runtime and allow them to be displayed in the...