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thanks but this way the value is clamped 0 1 and it is not relative to the highest and lowest point of the terrain beside entering the value...
its change all terrain color based on the object Y location not each vertex
I am new to shader graph currently using URP Lit shader. I have a procedural generated terrain and want to color it with a gradient based on each...
Hey there! I am trying to make some paper airplane throwing game, in which the player needs to "throw" his phone as fast as he can. See this very...
Hey there, I am trying to make a key value pair list that will be display like the tags editor , few default keys that can't be change but the...
Hey there I am making a URP lit shader graph for water . I have created the water effect and now I want to make that each object that go trough...