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Any news on this? Did your ANR rate drop or? Btw I saw a significant ANR drop after I split all my SDK initializations through different frames,...
Hello, I am experiencing the following crash in production: Fatal Exception: java.lang.RuntimeException Unable to start activity...
Chiming in here to say I am having a similar problem with my app, in my case users can buy a non-consumable and I check ownership of it using...
Answering my own, indeed as you said xLeo Firebase initializes automatically as soon as the app starts.
Isn't the call to FirebaseApp.CheckAndFixDependenciesAsync(); the initialization of Firebase?
Thanks for providing this info. Good to see that an initial solution has been found. One question though, are these 2 initialization processes so...
What is the Android WorkManager and how do you even update that in Unity?
Facing similar issues, any one?
Any update on this yet?
Experiencing the same here. Big project with lots of animation clips breaking because internalIDs keep changing on a lot of sprite sheets....
Hello, this is giving me a different error, specifically: changes are not tracked, unable determine incremental changes Any clues?
Hi, I am experiencing the same problem. The app crashes if, while it's on the background, notifications are disabled under app options, then...
It is available from unity version 2020.3 and on. It's just that, looking at the changelog for 4.9.3 I can't find any critical bug fixes or...
Thanks for you answer! Unity IAP is available for 2020.3 as well, did you absolutely had to update to 2022 for it to get fixed?
Hey there, I see you have yodo1 mas in your app. Looking at your posted stack trace I have very similar reports from google (specifically the same...
It should be under Assets > ExternalDependenyManager > AndroidResolver > Settings
Through the remote config REST api? I find it a little hard to understand how I would pass unity related info without the client->RemoteConfig...
Hello, I did a test on remote config and was curious to know if it would work with a pipeline that validates campaigns on a separate back-end...
Okay, managed to solve this. For anyone else experiencing this, the solution was to enable Resolution On Build in Android Resolver Settings. My...
Okay, turns out the call was not used at all because of the little "Pre-Build Script Fails Build", which runs even if I don't have a pre-build...