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The Merge function in the Layer management tap is still fundamentally broken, as far as my testing goes "REDIZIT, Dec 31, 2021" posted about this...
Example: BoxA has two animation states [Idle] and [MoveRight] Non of them loop and [Idle] has a trigger to start [MoveRight] "Very Basic" If you...
Found another bug with running the LightProbes.Tetrahedralize() Probes do not update if you have duplicated a light grp, instead of creating a new...
I was looking for this feature aswell. (Even better) a more complete project management system to make a fluid experience without 3th party...
Is it possible to get support for deformation of sprite masks as well. Short and simple. You can run script to change the mask if you have "frame...
Ran into the same problem doing a custom water shader. I have looked at the code and it does not seem as easy as just removing a flag. Ofc. It...
Edit: Could not get the normal map to work, but it does work with the mesh combiner
A little tip for people that have trouble with the point of origin light bleeding into the objects infront of the light. You can edit the light...
Currently looking for a 2d light solution for our game. However there are information on this asset i have not been able to find clear answers...
Great work so far. However i have found one little drawback in one of the setups First I would like the gem reflection to behave the same way as...
Currently testing what texture workflow to use and gathering as much knowhow on unity handling of bitdepth and color space. The question is...