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As a side note for those running into this issue and have a need to use generics without writing a decent amount of boiler plate, it is possible...
I don't think compile time will really be any faster. It is 15 seconds without either at the moment due to domain reloads being abysmally slow....
In previous renditions of my setup, I had a component per message type (which there are a fair amount), where all of the components had a...
I never looked into namespaces, but nested structs and classes work. I currently am using that for something like `MyParentStruct.InnerStruct`...
For now, my work around was just to pad the FixedString input with an appended " " if the length == 0. It works for my usecase, but I appreciate...
I'll try to look into that tonight. Really I just wish generics could work in this regard. But for other uses being able to source gen a ISystem...
So I have a scenario where generics would solve the problem, but do to the use of IJobEntity (and potentially ISystem) can't use due to DOTS...
When trying to allocate an empty string to a blobstring, an error for length occurs. Currently looking at `AllocateString<T>` method, and it is...
Haven't had this issue before, no. I don't have much choice over use of Beta however, since the Latest ECS is limited to 2022 and that takes...
I've noticed in 2022.2b13, the device output texture seems to always be null with an Elgato Facecam. This was not the case before. The texture IS...
Honestly I only noticed this thread as I was going back down this route for a one off solution. I used to have this handled 3-5 years ago, but...
Necroing a thread, but I may have found a solution that at least worked for me, so I felt it would be ideal to share with you since it could still...
Iirc the hashmap is non-ordererd where I believe they have a hashset that is order bound. I remember seeing those in the collection package docs
Ok, without reading the monolithic log there XD Try putting your refs firs in the parameter list of the Foreach To be more clear, try:...
Do note, that in some cases this may not be a straight forelward allocation. If you have a native stream for instance and in an IJob you use...
When trying use submeshes and multiple materials, while the entities are created and render properly, Material overrides don't seem to support...
YEP! Agreed! I would recommend getting a feel for Unity 2021, as the editor has some changes to it. But over all, adding entities makes it a...
When using Unity LTS21 and Entities 0.51, even making a Tag `IComponentData`, `GenerateAuthoringComponent` crashes the DOTS compiler and shows...
EDIT: If at first you don't succeed: Refresh... refresh.... refresh... wait... refresh AND VIOLA! It works now for me at least :)...
Thanks for the heads up!