A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
One of the main benefits of Unity over Unreal was the business model. I didn't like the idea of paying a 5% revenue fee, and I don't like paying...
I was surprised that TMP doesn't include any built-in way to enable/disable fonts. I was in the exact same situation of Polish looking weird...
Hello! I would like to commission a 2D artist or two to create assets for me during an upcoming week-long gamejam. This is a paid commission...
Unity recognizes the video file as having 6 channels in inspector, but appears to downmix it to stereo and output to all speakers during runtime....
After upgrading from (I believe) Unity 2018.4.2f1 to 2018.4.30f1, I am seeing a new bug where a command line build occasionally hangs indefinitely...
Also seeing this judder effect in 2018.4.2f1 standalone PC build. It's very visible for a video that contains scrolling text (ie credits scroll)...
Still getting this on 1.7.5
I'm having this problem on 2/3 of my platforms, including PC. Two use ~750MB shaderlab, one uses ~250MB shaderlab. I'm not targeting iOS though,...
Thank you for the tip, but looks like it is already disabled on our project.
That definitely seems possible. I'd also be fine with an option to round up the thickness to at least 1 to ensure the strikethrough always is...
At smaller screen resolutions, strikethrough seems to disappear. Here is an example: [ATTACH] Is there a configuration setting I should play...
Also interested in this; our 5GB builds (hardly enormous, imo) take around ~2hrs (with caches).
Thank you for the info. Unfortunately, the pack together option (as I understand it) would bunch all the assets into one file. This defeats one...
Hello, I have a project using the old post process v1 stack and the legacy standard assets edge detection shader. It generally works fine,...
Thank you! This would be a useful fix for us because then we can upgrade to latest.
Thank you! This fix may unblock us from being able to use addressables on PS4, so a backport would be awesome
Same problem here on 1.5.1 when building addressables via custom build script (this is not a problem on 1.1.5 though)
Any chance of a backport to 2018LTS?
I am also getting the ArgumentException during addressables build bug on Unity 2018.4.2f1 when I tried to upgrade Addressables last week...
I am having an animation loading crash on PS4 (Unity 2018.4.2f1) that has a similar callstack to the ones above. I've posted the stack, logs, and...