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If you speak about the manual exist a basic video tutorial. But what do you need to know?
In future versions I want to add 2d axis support.
Soon Pathfinding Engine will be update to version 2. :)
Hi. terrynoya. I supose you are asking about a PE1.2 situation. Coming soon PE2 will be able on store to solve this and another problems.
Pathfinding Engine v2 will continue to next threat: http://forum.unity3d.com/threads/pathfinding-engine-v2.393414/
Hi everybody, Pathfinding Engine v2 is already avaible: https://www.assetstore.unity3d.com/en/#!/content/16801 Pathfinding Engine is a fast and...
Hi everybody, Soon Pathfinding Engine will be update to version 2. I wait your comments. :) [MEDIA]
Hi Hi MD_Reptile, in this moment I´m updating "The Pathfinding Engine" to Unity5. Now , it´s not posible to use PE , on mobile, a huge/large...
Hi SecondBake, in this moment i´m changing all code : I found a lot of bugs to implement huge maps with a lot of units in game play. In this...
Hi BlaXun. Hi everybody. First for all ... sorry because Pathfinding Engine has stopped long time ago. It was caused by a serious car crash and I...
Sorry c-Row but ... what kind of project do you want to create? Real time , turns ... ?Could you explain me more details about it?
Hi Zelek. 1) Yes 2) I´m working about it. Thanks for your comments :D
Hi everybody. I upload a new web-demo : 100 agents in a multilayered map with local avoidance. I wait your comments. [ATTACH]...
[ATTACH] Hi c-Row. I upload the web-demo again. Now it´s working : I correct the yOffset of agents position. :) Thanks for your comments.
Hi everybody. Good news! Soon will be ready PATHFINDING ENGINE V2.0. I upload a web-demo where you can found a multilayered map of 400x400 tiles...
Hi Zelek. I´m working hard to add support for 2D with local avoidance. Please , be patience .
Hello everyone. First sorry to everyone to not contact with the forum: I have a new home and internet service has taken a few days to work. Now...
Hi mkgame. First thanks for your understanding but my idea is to do something great. I have been researching other pathfinding systems and now...
WOW. Good questions ! 1 - Right now I'm focusing on creating a fast and robust system. Support for multiple layers will be included in the future...
Hi Zelek. I´m working a lot to create the 2D stuff. Sorry to wait you so much.