A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Really appreciate the work on reducing any engine lag there is. The world is full of games that benefit from very low latency input, and I think...
I haven't read the thread so my bad if I'm repeating; just trying to give a fresh answer here. What is your understanding of the Unity tech...
I tested out the new Mesh APIs in 2020.1 and only managed to encounter some performance problems and editor crash issues... (Cases 1245844,...
Super excited to keep on waiting for default interfaces!
I'm interested in checking the asset out for the flicker-free bloom effect. I'm running URP 7.3.1 right now; does the asset support this? Also,...
Is 2019.2f1 totally incompatible with package manager's 6.9.1? Getting gray scene view with nothing rendered and infinite spam in the console:...
It's fairly common knowledge in graphics circles by now that Deferred rendering is great for many lights performance-wise and Forward is great for...
Just hopping in to say that we've started to notice this exact same behavior even in the latest 2018.2 too.
While this topic is really the worst kind of topic to start this discussion, the guy kinda does have a point as I've been thinking about the same...
Made a bug report 1089403. Here's a video of the effect in action: https://imgur.com/a/oKerInh. Looking at the video frame by frame you can see...
Answering myself: Just got mail that the bug is reproduced and sent to the devs. Therefore I'm assuming this is a bug and not a feature. Thanks.
Just making a thread to double check this isn't a "feature". When you make a prefab and enter prefab editing mode, put a script to some object...
2018.3 hierarchy UI mouse cursor highlight lags several frames behind the actual cursor. If you move the cursor over the hierarchy up/down...
Case 1081704, beta3. When I add a script to a gameobject the inspector says "Missing" for the script and the console gets the following warning:...
This gets rid of the commas in the editor using UnityEngine; using UnityEditor; using System.Threading; [InitializeOnLoad] public class Startup...
Thanks for the confirmation! Are there any plans to support splatmaps in one way or another at some point? Using multiple tools would make the...
This asset is looking really fun and easy to use. Am I understanding correctly that there is no support for texturing via splatmaps or other...
I tested this again on a different PC target project and aside from few issues and occasional crashes I got it working with very nice baking...
I believe they first appeared after I attempted to bake the scene and then started appearing every time I selected the object again in the...
Gave this a quick try on 2018.1.9f1 using GTX1080 + Android platform target and here's how my first time experience went. I've described the steps...