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I use Motorola Droid Turbo for my Android development, apps run great on it. I used to have a Droid Maxx and everything worked great on that one too.
I started a fresh project, and was able to interact with the worldspace canvas in the Cardboard Demo, but it seems impossible to make a NEW canvas...
As you can see in the image, I have the Canvas set to World Space, with the Main Camera from the CardboardMain prefab set as the Event Camera. I...
Thank you for the explanation!
Thank you so much!
Hello Everyone, I was wondering if anyone could tell me why using Asset Bundles requires building for WebGL without Engine Code stripping? (I am...
Still works great in latest release of 5.3, and I got it loading asset bundles in WebGL by turning off engine code stripping. No idea how to alter...
I am also getting Failed to decompress data for the assetbundle in WebGL. It works fine in the editor, not sure what's going on here.
Nice! I should probably add that on Mac, on the application in the Unity folder you right-click -> Get Info and then drag the icon onto the...
I usually change the icon of the application to a custom one, just google image search for Unity Icons and grab one and color shift it or add some...
I am using 5.4 b11 and getting this error after following the documentation to create an asset bundle. Assets/Editor/CreateAssetBundles.cs(8,31):...
I can't seem to build for WebGL if I add error reporting, is it not supported on WebGL? Edit: just saw it is not supported when I scrolled up. I...
It works!! Thank you so much, I have Websockets and Socket.IO working in Unity 5.2.2f1 after uploading to an FTP server.
I seem to be having trouble with what seems like it should be straightforward implementation. Is there a working code snippet example I can look...
@BestHTTP Thank you for the heads up! I have edited all my #if !UNITY_WEBGL code so that BestHTTP is included in my WebGL builds now. When I try...
Hello there, I am wondering when we might be able to get our hands on the BestHTTP Pro update with WebGL support, which I'm sure a lot of people...
Still having this issue in 5.2.1p2, was hoping my sprites would be fixed after the update, but no luck. They stay colorless until either a Raw...
I just wanted to update that clearing cookies when logging in helped solve the issue with domain names not being reachable sometimes!
I have the same error going on trying to build a test with only SocketIOforUnity - v1.0.1 in my project in 5.1.2f1
I am attempting to make a build of this project: https://github.com/hecomi/Unity-WebGL-3D-Chat I am able to run other WebGL builds from local...