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I found my fault and successfully fixed it :D I wasn't handling NetworkVariable listeeners correctly. I went from this: [ATTACH] To this:...
Ok, so I uninstalled it. Now I don't get that error. I still get the warnings: [ATTACH] And if I try to call an ServerRpc on one of the...
I've found a workaround, that keeps me going for the moment. I disconnect on compilationStarted and reconnect after the DidReloadScripts event....
I'm not using any visual scripting.
And before that i get these 2 errors: [ATTACH] [ATTACH]
Example stacktrace: [ATTACH] How I trigger it: Play-button to start game, it connects and some Network Object spawns in. I make some changes in...
Everytime the scripts recomplie the NetworkManager seam to lose all network object references. This forces my workflow to restart the game client...
I'm currently hosting my Unity Webgl build in Node Express server. I'm serving all files with express.static. app.use('/',...
Thanks, but it didn't work. Still got all black textures :/
Hi, I've stuck several hours at this issue. I'm building a Terrain generator script. My code is in a Assets/TerrainGenerator.cs The texture is...
I'm working on a map generating script. I'm building a float[x,y] grid class with random numbers. The point of a grid of this type is that the...