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Solved: depth argument in RenderTexture constructor need a 0.
Hello. I had to create shader that draws line. So, all I need is shader that calculate color for each pixel my coordinates. And make it as fast...
Hello! Can you give an example how to add C# syntax highlight to it?
Then it means it didn't found it. Are you imported only a script into project? If so, just import 2 missing textures from repository, or delete...
Hello! I'm having problem with semi-transparent shadows. I've made a surface shader with "AlphaTest" Queue, keepalpha in pragma and Standard...
Is there possible workaround for it without importing asset into project? Cause i have some mobile projects that i don't want to use NGSS
After revisiting NGSS interface for the second time (=P) I've came to the conclusion: Maybe we should make a global NGSS class? Like...
I don't care about performance in my situation, cause it's just pre-render. I've made it to work with command buffers, thanks. :)
Aloha! How can i change Softness + enable/disable PCSS per Directional light? I need some very soft shadows on second light without PCSS, and on...
I think he means that Frustum Shadows ignores Cast Shadows or Receive Shadows on MeshRenderers. Which is the thing that is not possible with...
Player Input doesn't work at all when i have any "Control Scheme" When i don't have it .. It doesn't work as well:[ATTACH] (UnityEvents) [ATTACH]...
My gosh.. This new input system is SOO disgustingly unstable. 1) It doesn't work when i adding any control scheme 2) Then Player Input works only...
I'm having the same problem. And sadly, reboot doesn't helps anything. The funny thing is that when i first imported input package, the samples...
I've made my own, much better version https://github.com/Neonagee/GUIStylesViewer - No lags with optimized scrollview - Save to Texture feature -...
But he doesn't :p Maybe it's just really too old to support)
It looks so gorgeous and promising! But, will be there an option to use them without compute shaders? :confused: Cause my friends PC doesn't...
I'm actually using 4 samples and lowest resolution in there :confused: Here's a test in editor: - Hard Shadows (No PCSS): 5ms on deferred...
Isn't Shadows Cache a static objects related? Cause i want to make a fully destructible scene without statics marking, would i able to use that?...
That's huge! I'm really waiting for Primitive Shadows. Because my game is struggling from realtime ones) Here's the first prototype scene of our...
@tatoforever Hey bro! This post is not related to NGSS, but i'm wondering.. Is there a way, to make "inverted" Ambient Occlusion, that will drop...