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I'm not sure if you're using Update() to call the UpdateWorldAndProjectionMatrices() function, but maybe try using OnPreRender() instead?
I’ve been having some VR issues that have been plaguing me, and I was hoping I could find some help here. I’ve edited this post to make my...
Just curious if there's any updates or thoughts on the 2018.3 compatibility. We've run into some of the same problems with the new prefab structure.
Update: Managed to resolve this: turned out this wasn't an issue with Instancing. Getting the worldspace position via mul(unity_ObjectToWorld, v0)...
Sorry if this has been asked or explained elsewhere, I've been trying to find info but I can only find how it applies to vert/frag shaders and not...