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I got the animation to finally work! venediklee, you are awesome! I was able to take what you suggested with the code and adjusted the...
Ok I'll play around with the settings and conditions and see what I can get figured out. Thanks for all your help so far, I don't think I would...
Was getting ready to edit my comment because I got about half the animation working lol. Was playing around with my animator and now I can get the...
Thanks man this got me really close to what I am wanting. So now when my character moves towards any of the corners of the screen, he animates in...
Help would be appreciated. Currently that block is set up so that depending on which direction the player is walking and stops, the idle animation...
I have a character in my top-down game that only has animations for left and right movement but nothing for going up or down. That is fine and I...
While working on the 2D RPG I've kind of stumbled into a solution for making the party system work (small yay). This unfortunately has led to a...
Sorry if my question is confusing, I wasn't sure how to word it in a single sentence. Basically, I am wanting to know exactly who is getting...
If you have ever played the Golden Sun games you control a single character and always have a party with you but only ever see the other party...
I am working on creating a 2D RPG and I want to include a party system in the game. I want this party system to work in the way that other RPGs...
Alright RigidBody2D.IsTouching() was the solution I needed. I've got what I need working in my platformer. Thanks! :D
Wow, right off Kurt and Melv you're both amazing on how fast you respond and how clear the responses are. Kurt always gives great advice on...
So I'm working on a 2D platformer and I am trying out different ways to test for a ground check in my game. Came across this video 3 ways to do a...
I've been searching for the past couple of days on how to figure this problem out but so far, I've not gotten anywhere. I am wanting to make it to...
Yeah, I had the same idea to just set to the trap portion as a separate sprite, but I wasn't sure if I could just use the animated sprite. If not...
Been looking through different sites all with varying degrees of success of finding a rather "straight-forward" answer to this question. As the...
I have updated Unity to the latest versions available both 2022.3.1f1 and 2021.3.27f1. The reason I have both is just the other day I had also...
I get what you're saying because the dialogue starting and the continuing of the dialogue both have the same trigger they kept firing at the same...
Can't believe I forgot about LateUpdate, that worked. I put it on the first script for the handler and that didn't fix the issue but I put it on...
Apologies for incoming massive text wall but wanted to give as much information as possible. Not sure if this is the right forum to be in for...