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Did you also check your edditor settings if you only change the code while its attached to a gameobject the gameobject will keep the old values.
Just add a meshcollider to each chunk and every time you update a chunk also update its meshcollider. Same way you do it with the meshfilter.
i guess https://docs.unity3d.com/ScriptReference/MeshCollider.html is the way to go....
You can use https://docs.unity3d.com/ScriptReference/Transform.TransformPoint.html . Create a new Vector3 (i,0,z) and multiply it with the...
I would go with some custom path finding based on this paper. https://www.cs.colorado.edu/~ralex/papers/PDF/OOPSLA06antiobjects.pdf Here is a...
I had the same issue and ended up using a Dictionary the left number is the “bit mask” the right number the result. private static...
You are f..kn brilliant. I spent more then 5 hours trying to figure out whats going wrong.
Greetings I have some issue with the Graphics.DrawMesh function I use it to draw a selection grid. The problem is I only can see it inside the...
Hey I used those 2 scripts the first one is for the hand the second one for the objects you want to interact with. public class VrHandRayCaster :...
I have some thing similar lying around maybe you can get some use out of it. public class CharacterMovement : MonoBehaviour { private...
Unity was removing the texture this code works but it looks like I need to skip/wait like 3 frames so he can update the illumination. private...
https://unity3d.com/de/learn/tutorials/topics/scripting/object-pooling should answer all of the questions
public MonoBehaviour behaviour; // drag any script that inherits a MonoBehaviour in the editor public void Perform() {...
Not sure if that is what you want or if it even works but it looks legit. Vector2 firstPoint = new Vector2(1,5); Vector2 secondPoint =...
Not sure if this is the problem but at line 22 it looks like you try to make a float3 out of a float without proper casting... Also cant see any...
Play movie. https://docs.unity3d.com/ScriptReference/Video.VideoPlayer.html Change emission....
So i use this script to set some emissions. DynamicGI.SetEmissive(renderer[i],colors[i] *...
I think you want the ball to not rotate. For the ball if its the child of the ship... void Update () { this.transform.rotation =...
Not sure if i get you right but if(desiredRotatio.eulerAngles.y < this.transform.rotation.eulerAngles.y)//could be the wrong axis...
Only cause it looks more wrong without +90 it wont make +90 the right way to do it also it always moves top right cause the direction is set to...