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Well thats a nice surprise, someone found this thread years later :D Would recommend downloading it from the mobile stores.
Yes we have transparent textures, the whole system has to be able to handle them.
We are not a 100% sure why, but it just did not work. Our theory is that for optimization, each rendered mesh has a render order calculated from...
Might be a better example: [ATTACH]
Our game uses 2.5d rendering. It was the only way we could make things like this work: [ATTACH] We tried everything, even making them actual 3d...
I found this fix, for anyone that has this problem in the future: #if defined(SHADER_API_GLES) fixed4 frag(v2f IN) : SV_Target {...
Yes it only happens on OpenGL ES2. We figure out its this part of the code: fixed4 frag(v2f i, out float depth : SV_Depth) If we stop using...
We found this error: -------- GLSL link error: L0010 Uniform '_WorldSpaceLightPos0' differ on precision Any idea what it could be or how could we...
Yesterday I released a new update to my playerbase, test went well, until I released to a 100% of players This is the bug in question:...
So I recently uploaded my game to Google play, and a lot of users have reported that their touch keyboard does not open. public Text...
Is it possible to serialize static variables? (I hope the answer isn't somewhere really obius, and I just didn't find it) Also is it possible to...
No idea how expensive that function is, because the code inside it isn't open source, but it probably uses a square root somewhere in it, so I...
Vector3.distance uses a square root, that takes a LOT to calculate (something like 200x your average Mathf function). If you can, use...
So what a tried was: Component component = values[i].methodsHolder[methodIndex].component; string methodName =...
So right now I am here. The code does not give me any errors. public delegate void UpdateFloatValueDelegate( float newValue);...
Dosen't work, my method reference is a "MethodInfo". And I can't just do this, because I want to be able to target any method with my parameters...
I have already tried that and well... it didn't work. [ATTACH] [ATTACH] Edit: Apparent I just had to cast it as UpdateFloatValueDelegate, I...
So what i'm trying to figure out is how to get the type necessary to create a delegate. I have tried to google everything, and can't find a...
I started adding tutorials, credits and a settings menu. As well as polishing all other menus, adding slight animations to buttons to make...
Some new things that I added: Sound and music Now the game has quite a lot of sounds, probably close to half of the sounds needed. Music is also...