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Hi I am putting together a small prototype using the llapi, so the problem is the connectionID for clients are the same. So I run my server, in...
I think he answered your question, by reloading the scene technically all your objects should be initialized or (re-initialized) when Load Scene...
so I worked on using the dll within a .net core console app and I was not successful due to the version of .net core I had installed, so I thought...
ok I am going to try a simple example by adding a reference to the networking dll and I will keep you updated on my progress, Thank you
how else would I get messages from the clients and how would I send messages back to connected clients, My understanding and the examples I...
Thank you for the reply TwoTen, So if I compile the code myself and just reference the dll in my .net core project, do I just start a Task called...
hi, I have made a prototype of my game using the LLAPI, its a simple turnbased game with 5 players max per room. Can i use the unity networking...
im not sure but I think this could help you https://www.pluralsight.com/courses/unity-multiplayer-game-dev-node-2454
I am planning to have a master server, the server will send the ints down to each player, and the server will request a player to send an int...
My game will be made for (iOS, Android and windows PC) its a basic game that contains 4 players per room. The room will just be an object created...
Thanks for the reply cjf93 I will try put my example together.
Yep PC as Server and Android As Client. I am trying to make an authoritative server, the server (unity exe) will be hosted in the cloud somewhere,...
I followed this link line by line, built 1 for windows, 1 for android, installed it on my android phone and clicked the Send Message button and I...
Hi I have followed this article and I got my android phone to talk to my PC (same network)...
I have also searched for tutorials and found none as yet but what I did find was a good tutorial on using the LLAPI....
Have a look at these videos, It describes how to show and hide cards https://www.youtube.com/playlist?list=PLZo2FfoMkJeE6GXx8cEUeR9KzItTvaKlz
This link shows you the totals, and howmuch you need to pay to go live etc etc http://unity3d.com/services/multiplayer
Hi Have you seen this course by pluralsight? Perhaps it could help Pluralsight - Unity Multiplayer Game Development with Node...
Hi guys I need some help with the following: I started to play around with Unet (unity multiplayer), finding so much resources to make a shooter...
Is there anyway to not use the Update Function? can it not work like the standard Messagebox in .NET ?