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Today I've seen this on the changelog for Unity 2022.3.23 https://unity.com/releases/editor/whats-new/2022.3.23 Until now we've been using...
To provide an equivalent of asmref, this proposal has to be implemented too, without it we can't access internal types...
Your question should be "what is ECS", because "Unity ECS" is just an implementation of the "ECS architecture". I suggest you reading Part 1 of...
It seems the final release of 1.2 doesn't address this. Any chance it will be addressed in 1.3?
What kind of info do you need to illuminate this? Truthfully, except the CommunityToolkit.Mvvm I'm using as a reference, I simply don't know what...
Hi @martinpa_unity, I would like to know if it's possible to connect/bridge a custom MVVM solution to this runtime binding mechanism? I have...
This looks really depressing. I wonder did anyone at Unity oppose this cheapness?
This sounds like you misunderstand InternalBufferCapacity....
I don't understand what you mean. Can you be more specific? Best give an example of what you intend to do.
For this kind of situation I would rather involve code generation.
Rule of thumb: ECS world controls OOP world. Not the other way around. Second rule: Nothing outside the ECS world should directly access its data....
The device's GPU has to support it. I don't know any workaround.
Since 2022.3 has been out for a while, you should use it. It lets you access Microsoft.CodeAnalysis.CSharp 4.3.1. I've been using VS 2022 to build...
Only devices support StructuredBuffer in vertex shader can run NSprites.
Would you mind showing your code? Without the code it's hard to say.
You might have to output the generated files to disk. Look for this symbol DOTS_OUTPUT_SOURCEGEN_FILES in the Entities Source Generator to get...
Nested types don't have anything to do with DOTS. They're considered distinct types. The reason for nesting is usually about visibility and...
He has already written down his thought and techniques about those topics https://github.com/Dreaming381/Latios-Framework-Documentation
Don't use ComponentLookUp to look up another entity outside of the chunk your IJobEntity is currently processing. Because it would load the other...
I've just stumbled across this, you might take a look to get the idea if you want to speed up the copy job....