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Thanks for the response. Yeah I was doing that in the editor, and when I build it to my phone the UI elements seem to behave normally I think....
[ATTACH] [ATTACH] I created a .png with white edges and a transparent body which acts as a border for all my UI elements, but I've noticed that...
Got two procedural generation projects for you guys to muck around in. Exported to WebGL, apologies for any performance issues. First one is a...
I've noticed that there are frequently new builds released, often with big patch notes. I'm just wondering if anyone can suggest a 'safe' stable...
In the end I got rid of Unity's NetworkDiscovery class/component and created my own multicasting system in Java and used the library I created as...
I'm using Unity's Network Discovery component to broadcast an available match to play. I've got it working perfectly between Windows devices but...
I really liked what I saw, particularly the first video. What you've got there is something that would be pretty popular with Let's Plays on...
I've been working on procedural generation for quite a while now, it first started off trying to generate standard terrain and once that was done...
You can also search for the gameobject by tag which is what I prefer: private GameObject player; public string playerTag private void Start() {...
I am testing out some ideas in Unity where a player can walk around a circle while staying on it (so the circle has its own gravity) and also...