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Thanks for the reply! Yeah, I figured out the same situation as you did and created a "catch all" property drawer which itself can pick up...
Hi! @Epsilon_Delta, did you have any success with decorator drawers or any other setup? And if so, could you give this fellow developer some hint...
@peaj_metric I know this is old, but did you find a solution?
Hi there, I just came across Project Tiny (https://docs.unity3d.com/Packages/com.unity.tiny@0.32/manual/index.html) and realized that the last...
This is an old thread, but I would like to warm it up since I'm trying to understand the invalidation, too. I'm referring to the fact that...
Oh, I wasn't even aware of this attribute - it would have been my next feature request, for reducing repetitive boilerplate that comes with the...
Hi there I came across a similar need as the MultiColumnListView has, i.e. that I need to define collections of configuration attributes (i.e. in...
Hi there Currently, there seems to be no good way for a VisualElement to observe changes in its own hierarchy. For example, for containers that...
You're my hero! This works like a charm. Thanks for putting this out here.
While I also agree that static is not the way to go in most cases, there's a tradeoff to make between configuring resources using serialized...
Nevermind, I just realized that opening the project in batchmode with the desired Editor version yields the expected package upgrades anyways...
Hi, I'm trying to build an automated update-solution for the Unity Editor and the dependencies of our project. The idea is to keep a pinned...
The mentioned improvements are really great and well received. Good job everyone! Do I assume correctly that the improvements are also available...
Hi there, When I create a custom editor window tab using a PNG icon, it either becomes blurry, or it will be bigger than the window tab. Based...
Hi @CDF Did you ever come up with a satisfactory solution to your question? I'm in the same situation right now, and wonder how to best proxy...
I created a bug report for the AssetReference property drawer issue here: https://fogbugz.unity3d.com/default.asp?1416406_fh6ua91fanld05u3
Why is this not yet a thing :) Is there some workaround to the missing keyboard shortcut? Some scriptable save mechanism, maybe using reflection?
Tested with 2021.2.9f1, and can confirm that masking is not working here either.
Hey @AdamBebko, you can (and, in my opinion, should) unit test your lerps, too - there's nothing speaking against this from a testing standpoint....
Seeing this in our tests, too. It seems that these are regular memory statistics, but I wonder what "utp" stands for?