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Is there perhaps a pre-release of Hair Designer that features that new basic material for HD RP that you talked about?
Can the authors of Pre-Integrated Skin Shader support transmission so we can do everything in one baking program like Knald?
@KRGraphics Kashif, could you show your faster way of creating a depth / thickness map with a YouTube video?? That would be a big help!
Also want to know how many copies were sold. Too little? Too many? So sad if developers stops developing. :-(
Also very disappointed user here. Asked Hermann for help and he said he would but after one year and several asking no reply anymore. I asked for...
Can't wait for it on Github. Pray that somebody (perhaps even Unity???!!!) picks it up and continues. OMG that would be so amazing.
Looking forward to some more "Volund" hair.
@KingLord I can confirm. There is problem with pectoral bones. That affects animation. You can easily check: Screenshots from DAZ and screenshots...
@yoonitee Wow, this really is a great idea!!!
@boysenberry Do you use the MK4 textures / prefabs to build your own scenes, or do you basically use the demo scenes?
Hello! I import the "Characters" package in Unity 5 and drag the ThirdPersonController prefab into my scene. Then I press the right arrow key,...
You are my hero, thanks! [IMG] I clicked "Fix it", and the problem was gone.
Hello! I am not sure if this is specific to the MK4 Nature Pack asset or a general problem: [IMG] Does anybody see why I have these black...
Thank you very much for your point!
Yeah, I would like a really well done 3rd person framework as well, but I think it requires more work than Unity is going to invest. I am...
@DesertRaven I have heard that Allegorithmic are going to release an Indy version for Substance Database 2.0.
Do you have any update on the SpeedTree issue? I was hoping I could release custom Speed Tree but then I read the license agreement, and according...
Hello! I am working with Mono in my everyday job, and I also work with Unity in my spare time. I have to do an app now which is not really a...
I am not sure if my problem can theoretically be resolved at all, but I would like to ask if post-fx light effects (like color-mapping) can be...
You mean that you want to texture / colorize each mesh invidually? I don't really understand you message.