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I see. Basically, the "UV coordinates" are something I can't manipulate - at least, with the software I have. I'll have to develop some textures...
That is the reverse of what I need. The material tiles by default. I want it to stretch. In Maya, there was a way to edit the mesh ui to stretch...
I have some 3D objects I've created for a game. I've created some materials to use on these objects, many of which are unusually shaped....
My window size is now 7680 x 4320, and the image size is now 3022 x 4056. The resolution is stunning. I don't think I'm going to mess with it any...
Ok, my window size is now 3840 x 2160, and the image size is now 1528 x 2056. The resolution is MUCH improved. I'm wondering if I can get it even...
Q: You are saying the PNG does not have a size of 783 x 1050? A: Yes, it actually does. Q: What's your window size? A: Currently, 1920x1080. Q:...
screenshotToCrop is not a valid Unity command.
Could you provide me a code sample for the getpixels/setpixels?
Yes, because I wanted to capture only a portion of the screen. Unless there's a way to crop the image after the fact...
private IEnumerator CutSpriteFromScreen() { string folderPath = Application.persistentDataPath; // the path of your project folder...
I fixed it. Thanks anyway!
I have a GameObject called Room101. It's been populated in the Inspector with the GameObject from the Hierarchy. obj =...
SmtpException: Server does not support secure connections. I've also gotten SmtpException: 535 No SMTP server defined. Use real server address...
Actually, I figured out this one as well. Update calls Button_Ok1 ... and then returns ... and then proceeds to call Button_Ok8. I just need to...
I'm trying to send an email through Unity to/from gmail ... but I keep getting errors. I've tried Port 25, 587 & 465, to no avail; I've tried...
Ok, I found the problem. Inside my function, I'm setting Screen = 8; if you hit enter and Screen = 8, it's activating a DIFFERENT function,...
The button does NOT have focus. The code is NOT being called twice, but only ONCE by the Update function. It works correctly if you click the...
It's Unknown.transform.localScale = new Vector3(0.0F, 0.0F, 1F); to hide and Unknown.transform.localScale = new Vector3(1.5F, 1.5F, 1F); to make...
No, no animations, just straight code. I'm changing the localScale of a GameObject to make it visible. Once again, this works fine with the...
I'm already doing that, as I said... although, instead of using Debug, I'm using print. The function is called ONLY when the enter key is pressed...