A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Oh, you're quite right! I guess I was just amazed at actually being able to at least see the engine code, coming from Unity (I'm not on an...
I agree that it seems risky with one primary developer (I believe there are other contributors), but it really is open source?...
I really feel like more people should be looking at the Flax Engine. The engine code is so amazingly clean written and the C# API closely...
I keep reading about this only impacting 10% of Unity customers, but not really backing up why this should be the case. Well, as far as I could...
What it really says is "we believe it gives an accurate determination of the bill we are going to send to you". Having worked several years with...
If somebody trying to get tagged rendering to work in VR should stumble upon this thread (I did multiple times), here is what I did to get it...
We are seeing the exact same thing when changing to PS4 as target. It's a very odd bug, since the file is actually there? I tried to copy the...
I'm afraid that's not quite possible with the UI we are going for (we have shipped several VR titles, so we are well aware of the worldspace UI)....
Some feedback on the current SRP design: It would be awesome to have a bit more rendering and culling control. We have a scene with quite a bit of...
Would it be possible to somehow support UI-only cameras? Since UGUI is pretty much hacked (ok, not properly exposed) into the rendering pipeline,...
Cube texture arrays are mostly undocumented, but are really useful when creating custom rendering. Lately (since sometime during the 2017 cycle)...
I just installed beta 6 and this problem still persists. The bug I have opened for it has case #992143. When will this be fixed in the 2018 beta...
We have run into a problem with the latest beta where the editor keeps re-importing FBX assets and add a "2186277476908879412: ImportLogs" line...
We absolutely love your effects and already use them in our games. For our next title we are evaluating the latest Unity version and we were...
Any news on this? This performance drop is stopping us from sending new demos of our game out and we really want to avoid backtracking to 5.1.