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I've got a fairly annoying that's just popped up after I updated to the latest version of VS 2022/VS Editor package - any time I create a new...
Yeah, it's computing both of the axes and sending that to the FreeLook. The idea is that sometimes I want to adjust the Y rotation of the camera...
I have a situation where I have two free look cameras that are positioned on objects in the scene, and the player can cycle between the two...