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Does version 1.4 include support for network platform movements?
I am new to this and I am using Ellen from Unity: https://assetstore.unity.com/packages/templates/tutorials/3d-game-kit-lite-135162 I changed her...
I have a grid layout and have a parent/child relationship of border frame to ability icon. [ATTACH] For some reason, despite the icon being a...
Hello Krull! Awesome job on the new update release! That must not have been easy so hats off to you. If I really wanted to implement this, what...
Hey there Krull, do you have eta on next release window? I've been using a cobbled together networked character controller temporarily and excited...
Nice! So how will it work? Do you plan on having both: 1) NetworkCharacterMovement.cs + NetworkThirdPersonCharacter.cs? Or will...
@Krull Does ECM2 support swinging/hanging on ropes?
I don't frequent Unity or Opsive forum too often but I remember something about Behavior Designer V2 coming out. Is that still happening? If so,...
Hello there Krull, hope you are doing well. How is Fish-Net for ECM2 going? EDIT: I was looking for the network example but it is in Character...
Thanks for the suggestions! I was fighting so much against Unity's new input system I decided to trial Rewired and it was much easier to work with...
EDIT: Changed my post after testing. [ATTACH] InputMapper.Context context = new InputMapper.Context() { actionId = [Cast Fireball Action ID];...
Hey there Guavaman. I spent some time reading over the docs and playing around with Rewired which left a good impression and experience and so I...
"Simplified playing the same animation on multiple layers" - Wow, this one caught my eye and seems to be extremely beneficial for my project. Nice...
Everywhere I look, it's like Unity's new input system forces you to preemptively define if a binding is going to have 1, 2, or 3 bindings (x mod +...
Goal: When using PerformInteractiveRebinding(), I would like for a keybind to be listened for both a single binding AND/OR a composite binding....
[MEDIA] When the player goes left or right and have to rotate, I would like them to rotate facing the enemy and not have their back to the enemy....
When pressing left and right fast, the player will randomly rotate either 0°-180° or 180°-360°. I would like the player to always rotate facing...
This week?! That's awesome!
What happens if you use a ClipTransition and also have values hardcoded in the script? Which values take precedence?
Awesome, hope to go back and revisit your tutorials. One last thing from me. I learned my coding convention from your documentation:...