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e.g. Multiple Collisions [ATTACH] [ATTACH] (Sometimes it works perfectly as intended because the RaycastHits were hit in the same order as the...
While testing my game, I came across this severe bug where the Vector3 of hit.point (the point where the RaycastHit data hit) always returned (0,...
Looks like that's it. Thanks for your help!
On the traditional UI system, there is an option to scale the canvas with the screen size, as shown below. [ATTACH] However, I don't find any...
I never expected the official Unity team to respond, but hello there! Thanks for the help, I tried creating an IEnumerator that waits until the...
I tried that before but that didn't work. Thanks for attempting to help though! I will try using that advice to look further in and assess the...
I tried programming a series of code using Netcode. However, trying to call...
I have debugged it and both _movement and physicsBody.velocity returns a value. I have previously tested inputX and inputY, and that one is...
I have a Basic Character script that controls the animation, rendering, and movement of the character. The animation and rendering works fine, but...