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Using Addressables 1.1.5, is there a way to cancel a AsyncOperationHandle? I tried some of the following approaches, but no luck... private...
Thank you Amazi! This worked for me. It's a super weird hack, but did the trick. After I added that line of code and it worked once, I was able...
@unity_bill Any word on the progress complete issue? We're about ready to ship a product and were hoping there might be a solution by now. Thanks!
Same here. Using Addressables 7.5 Please advise. :eek: @unity_bill , you are our only hope! this.asyncOperationObjectLoad =...
@unity_bill I have had issues with Addressables.UnloadScene() in Unity2019.10f2 with Addressables 0.7.5 I downloaded the sample projects...
Thanks @unity_bill We got it working! It seems the new version of Addressables fixed the issue. I'm pretty sure it has something to do with...
Thanks for your response, @unity_bill. Based on what you said, @johndis34 and I deleted the addressables_content_state.bin file just to be sure...
Thanks for your response Bill. Using Addressables 0.6.7, I just got a build working on Android, where a non-static remote content update worked...
@unity_bill I've been having the same issue, and found a lot of "we'll look into it" from you and other Unity team members on some older...
@PaulBurslem I have a related question about loading from a custom server. I noticed in the Unite Addressables YouTube video that the Remote...
I am trying to load Addressables from my remote server, and am having issues. I created a custom build profile in AddressableAssetSettings and...
@Yury-Habets @Mika-Isomaa @JuliusM Hello. I apologize if this is slightly off topic from the above thread... not sure where else to post this....
I am working in Unity 5.4.2f2, on a MacBook Pro running OSX 10.11.6 El Capitan. I just started the tutorial, and when I try to drag and drop the...