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:) Okey, thanks for your time :) Maybe i must wait to next update :) EDIT: I found problem - dynamic batching.
Hmm sorry but I'm not good in shaders. How I can create that shader without UV Coord?
So how i replicate this - I create new scene, - create plane (GameObject/3d Object/Plane) - Set material on this plane - Change scale of object...
I normally "create new shader" from shader forge window and start creating shader :) Next i attach it to plane: [ATTACH] I attach this shader too...
Yes i have probuilder in project, but not using it in this case. I create simple plane mesh and manually scale it (Second example was on default...
Hello, I have problem with shader what i made in shader forge. I create that shader: [ATTACH] so tilling of texture = scale of my object and in...