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Use NavMesh.CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, AI.NavMeshPath path). Anything NavMeshAgent related...
Thank you so much!
Use UI/Additive shader for your ui particles.
Awesome! This did the trick! Thanks you.
Thanks!! That did the trick!
Have you managed to find out any solution? Facing this issue here as well.
Facing the same issue. My UberPost.shader size is 4.6mb even though i am not using any post processing. Is there any way to exclude this shader...