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Thanks for the quick reply! :) Here's the way I resolved it, for others who might need to do the same thing: 1. add newProp property 2. add...
Hi all, I am wondering how do you handle the case when you need to change the name of public property of MonoBehaviour without having to reassign...
Thanks Martin. I see your point, that's a clever way to do it. I'll try it out a bit later if I find time today. From the first look it seems that...
I'm trying to create a morph shader where morph is stored in mash tangents (delta from base mesh). Here's the shader code so far. Shader...
I am quite new to shaders and am having difficulties figuring out a way how to calculate normals in surface shader. The reason why I want to do...
I have manual OffMeshLink. When NavMeshAgent reaches it, the agent will not go through the center of that point, but will make the jump staring at...
Thanks for sharing the code. I am trying to convert it into C# which in itself is quite effortless, but I am having some trouble with other...
I don't know the solution, but maybe this is related to not being able to use "new" on Unity managed objects. When you serialize MonoBehaviours or...
I am trying to build a text editor like functionality in Unity. It seems natural to use GUI.TextArea for this, but I can't seem to find an easy...
Can't really understand what you're asking for, but maybe you can just do Application.CaptureScreenshot to get full sized png and later...
I assume that you're trying to record a small demo video of your game/app and not trying to give end users ability to record gameplay. If so then...
I think you may try something like this: * give a name to your textarea by putting GUI.SetNextControlName("myTextArea"); right before...
The simpliest way is to use static properties. These don't get flushed away when you do Application.LoadLevel(...). For safety, don't inherit your...
I did similar thing, this was the best I'd come up with. Realtime capture for small resolutions (max I used was 256x256) was quite possible (if I...
From your explanation I don't understand what are you trying to accomplish. From your explanation and pseudo code I see no reason why you should...
Hi, Are there any instructions how to build proper OSX bundle file, that can be used as Unity 2.6 plugin? I'd like to do all from command line. I...