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This will be never fixe. :eek:
I don't see why :(
On what you need always animate ?
Same issue for me
[MEDIA] How can i do for avoid this jump when my zombie start moving. Here is my script if needed https://pastebin.com/sHDUSDcG [IMG]
Issue is with nav mesh agent obstacle [IMG] How can i fixe that ?
Hi, What that change ?
Hi, When i should select one or other ? Did the logic always run in background and then i can select cull update transforms for everything ? What...
how you do that ?
Hi, Why when the zombie start moving we have like a small teleport ? [MEDIA]
And see what happen when i cut a part. [ATTACH]
Hi, When i proBuilderize my GameObject, it become black. [ATTACH] [ATTACH]
i don't understand this panels. Radius / height is the same ? Someone can explain ? [IMG] [IMG] [IMG]
I just want to spawn randomly around the spawner.
Ok, thanks.
5. Add a Rigid body to the obstacle. Choose Add Component from the inspector and choose Physics > Rigid Body....
Thanks I don't understand the difference between this 2 lines. if (unitFaction == this) { return true; }...
Well ok but in this case you don't check friendly faction.
Hi, thanks for your answer. Do you have a sample of this SO ? So i can set a faction to my Unit. The goal is to be able to know: If both Unit...
Hi, I use this for know if i hit something and apply damage. if (hitCollider.TryGetComponent(out IDamageable damageable)) {...