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That did the trick! Thanks a TON for the help!
Hi, sorry if I was a bit confusing there; unfortunately I currently need to build multiple versions of the game: a game server running on Linux,...
OK, so it looks like the Linux (server) builds are working, but not the Windows build now: Exception:...
Hey, sorry for the delay, I was offline for a bit there. I changed the C++ Compiler Configuration to Debug... and the error message seems a bit...
I'm currently running the latest preview that seems available: [ATTACH] And I currently have the following SDKs installed (with the Gaming,...
OK, that actually seems to make sense! I manually changed the version in the registry following what I found here...
The Visual Studio Installer already shows two versions of the SDK as installed though. I'll try removing and re-adding them just in case I guess?...
Thanks a lot, I'll check it out and update the post based on the results. Edit: well it's changed something... I now get 2 errors! XD...
Hi everyone, I'm getting an error when building with IL2CPP that I'm having a hard time figuring out: I had a few errors leading up to this, but...
Hi everyone! The game I'm working on defaults to FullScreenWindow mode (which is borderless), but we have some users who want it to be Windowed....
Hi there, I'm working on a project that was just switched to LWRP, and it seems that all outlines have simply disappeared. I am at a bit of a...
Looks like we're going to have to wait a bit more for _Stencil support for UI usiage of shaderGraph?
Just off the top of my head, you could use a somewhat similar approach to what I hinted at at the end of my post with using an image's R/G/B/A...
@jeffsarge & @Fellshadow Here's the solution I came up with for gradients. Only 2 colors, but it works great, with transparency and rotation...
Well, I'm in the exact same situation here, trying to use the ShaderGraph for UI.Image objects, and it's a mess. My issue is that I'm having a...
Okkaaayy? I'm not quite sure how this is supposed to work, but it seems that the limits of ShaderGraph don't currently allow me to output the...
Hi there, I've been experimenting with using ShaderGraph to create some UI elements. The basic idea is to use an Unlit ShaderGraph material on...