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Hi, I have a similar question, I want to run meshbaker for our character customization system NOT on the main thread. are these features released?
is it possible for meshbaker to create fbx files after making atlassed assets?
Hi, I am using bakery with prefabs(not bakery prefabs but just ordinary prefabs set to static), the problem I am running into is that if I use...
Hi, Meta/oculus released a feature recently that (on paper) allows for a significant boost in computational space per-frame. It's called...
Hi, I have a project which is made using baked lights entirely, However, right now we are turning these baked lights off before making our...
hi, I have this project which entirely relies on ASE, and the lambert lighting model. [ATTACH] I am considering switching to URP now but I can't...
update : the unreal documentation tells me that my normal maps should be in the same space , (not that I know what I am doing here). So tanget...
Hi, I am trying to get the New HDLIT shaders to work with the SSS, and they are really nice, so good stuff there.! But there is a bug/problem...
try adding the profiles to the HDRP asset , by default the tracked profile section is empty in 2019.1. Just click the + icon and add your profile...
any word on when this is getting released? (deflty 2 that is.
Well the title says it all, I am stuck with using a spotlight in place of a directional light as the main light in a scene, so I end up with...
Hi, can you please tell me how to make custom luts? from what I know you can simply take a lut into photoshop and edit on top of it and bring it...
@guycalledfrank , Hi I think the issue (corrupted meshes) has something to do with github. Because now the bake itself is showing wierd stuff, it...
hi, So I am using the vertex light map feature, but since Wednesday the vertex lit objects in my scene are getting screwed. [ATTACH] (Ignore the...
thanks for the reply. I did not knew there was a soft-cap on the amount of vertices a prototype can have. So judging by the demo scenes keeping...
hey man, any chance this can work on the forward path?
Hi, I just bought GPUI and the demo scenes really rock . But I can't seem to make it work inside my own setups here are the stats am getting....
cool, well I already bought ngss2 so really looking forward to those raytraced shadows.
is the 2.1 update with raytraced local shadows out yet? I see the asset store version is listed as 2.0.2
CC=color correction, apologies that's from my time doing color grading in AE/nuke :D I would like to have different beatify settings (CC) for...